![]() The sort where you can team up with several people and effectively "pass the baton" to keep the game running. Some songs are rapid-fire frenzy, while others made intentionally have ten second pauses to create co-op songs. The best among these sorts of similar games find ways to both create new maps to old songs, but adapt them to new songs as well and even rework the core idea of certain experiences. ![]() Games like osu often live and die depending upon how dedicated a fandom they have, and how much original content it is churning out. It gives you room to play them over and over again to perfectly, but most importantly to also develop your own variants. You need to more actively dedicate yourself to the game, following every rapid beat and responding to any slight change. Other games like Osu adds an extra level of skill and means that you cannot simply lie back and focus wholly upon the music itself. The benefit of such a core mechanic is that you are required to keep pace with the game itself, watching for any slight change or shift on the screen over playing full attention to one area. You trace about the screen with your cursor, hitting each circle as they emerge as close to the center as you can. You are not simply focusing upon a single point on the screen, but literally following the beat. What separates these sorts of experiences out from traditional rhythm games however is that far more precision is required. ![]() In this case these are "beatmaps" where players are expected to keep pace with, where circles will emerge in time with a musical theme requiring the player to strike them in time with the sequence. The entire concept behind games like osu and similar experiences stems from your ability to build and alter levels for the community. Well, that and the community which surrounds them, of course. In some cases this is far more literal than you might expect though and other games like osu revolve around nothing but maintaining that singular rhythm. A certain rhythm to keep it going, from balancing story elements to keeping the action going. Every form of media, from literature to film needs certain beats. ![]()
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